Archive for the 'distractions' Category

Echoes of my former self

Sunday, March 5th, 2006

While waiting for a large Photoshop file to save today, I decided to play around on Technorati for a little bit. When doing a search for my name, I stumbled upon a music show called After the Polka, based down in Tampa, Florida. Apparently, in observence of Valentine’s Day, they decided to play “Composition for a Relationship,” a song I “wrote” during the height of my interest in experimental and avant garde music while attending New College, in neighboring Sarasota. The song can be found on the 1996 CD New College - A Compilation and, though I’m not really that enamoured of the track, it was nice to take a little trip down memory lane. If you’re interested, you can download an MP3 of the show.

Du You?

Sunday, January 29th, 2006

I built this popular game in Flash 8 for a brain exercise before I had ever actually played it. I did no research and when I completed the code, I played it once to test it out. I can see how it could become very addictive.

Need more tunes? I’m cleaning house.

Sunday, January 22nd, 2006

Well, I’ve slowly begun the major task of selling off a lot of the CDs I own. At one point I had over 3,000 disks, but over the years I’d sold off quite a few and gotten it down to around 1,200 as of last year. Then began the major task of ripping them all to iTunes. 54 gigabytes later…

I sold off the majority of the pedestrian stuff to the local record shops, but I held on to the really good stuff to sell on Half.com and Amazon. This weekend, I made a solid dent in the list and was floored by how many CDs I have that are worth a bunch of money (being that they are out of print, imports, etc.). Some surprises:

My Half.com shop is pretty packed with good stuff, most of which I kept pretty reasonable. My Amazon “z-Shop” has some interesting stuff in it as well (more of the import singles, etc.). For those interested in what’s out there:

There’s also a lot of miscellaneous exotica stuff like the Beat at Cinecitta CDs, Vampyros Lesbos, The Sound Gallery, etc. I love it all, but am trying to make room for a new office and need the shelf space.

If any of that is to your liking, enjoy, whether you buy from me or not. Also, I still have a lot of rare stuff I couldn’t find listings for on Half or Amazon. Do you know anywhere else I could look to sell them (apart form eBay… it takes way too long to list an item)?

Consumer Choice and Fair Use

Monday, January 16th, 2006

In a recent issue of Game Informer, I read an interesting news piece on the upcoming PS3, but its significance goes far beyond that system and even the world of video games. In fact, it applies to all digital media.

It seems SCE Australia recently lost a court case involving the use of mod chips to play foreign titles. Current video game systems (and indeed the DVD movie industry) use region encoding to keep certain movies and games out of certain areas, but the court ruled region encoding was “an articficial trade barrier that restricted consumers’ choice.” The ruling impacts only those Aussie gamers who wish to play worldwide games and the descision was obviously made in observance of Australia’s copyright laws, but why did it take a court ruling to make it so? It seems like a no-brainer to me.

Of course, mod-ing does still void your warranty, but once that’s up, what skin is it off the video game industry’s teeth if you play a foreign game? They still get paid. It’s not like you’re stealing from anyone. The same should go for movies. Why should I not be able to buy a copy of Delicatessen on DVD simply because I live in the US? I bought a copy on Laser Disk back in the day and the DVD is available in Europe. Granted, I’ve got the damn PAL/NTSC thing to worry about, but really, why do we need region encoding? There’s no such thing for CDs and it works out great for everyone. We can listen to music from anywhere and there is very big money in it for record shops that stock import CDs (at least in the US, most imports run upwards of $30 for a full-length CD). Why shouldn’t the same go for movies and video games?

Alright, so I’ve probably beaten that horse to death now. On to the second interesting little factoid in the article… the one that really scares me: Sony has apparently developed a technology which could be used to stop an individual from playing used games. The technology, developed by PlayStation creator Ken Kutaragi, would encrypt an authentication code on the disk, making it playable only on the first system it is played on. There’s no word on whether this technology will be employed in the PS3, but the sheer fact that something like this has been developed is absurd.

An argument against this technology could probably be made on the grounds of Fair Use here in the US. After all, if you own two of the same video game systems (Perhaps your parents are divorced and you have an XBox at each parent’s house or you’re really lazy and have one upstairs and one downstairs. I don’t know, work with me here…), why should you not be able to play the game you paid $50 for on both? Based on the Australian ruling and its focus on consumer choice, I imagine the Aussies would probably kill it as well, but did anyone stop to think of the repercussions such a technology would have?

Such technology has the power to kill the video game rental industry as well as friendly borrowing, both of which I am sure trigger a good portion of new video game sales to begin with. So not only would it crush the aftermarket (used video game sales which, one assumes, is the target), but it runs the risk of killing the market as well. Then there’s the environmental impact. Think about it: millions of games (and their packaging) rendered useless once they’re done being played. That’s as good an idea as those disposable DVDs Disney came up with. And, of course, not everyone can afford to plunk down $40-50 for a brand new game, so it would likely cut the available market considerably. Do people even think about this shit?

OK, perhaps I’m being just a tad alarmist here. Surely a mod would be available within weeks if not days to disable such “protection,” but I just wish people would think about the consequences of their creations before building them at all.

Holiday Greetings & Games

Monday, December 19th, 2005

This has been one crazy Fall work-wise, so I apologize for the scarcity of posts, but I do have a few holiday treats for you.

From my day job at Cronin and Company, we’ve got Cronin’s “Grab Bag of Goodness.” As with most internal projects, this was a major rush job. I take no credit for the design (which was handed to me with no wiggle room), but when it comes to the CSS and DOM Scripting, that I’ll proudly take credit for. Use the code “9301” to get in. Of particular note in this piece:

  • Taking a page from Dan’s Bulletproof Logos, most all of the text is in (shock) images. Toss in the text as an alt attribute and with images and CSS off, you’re still golden. As this was a one-off, sIFR seemed like overkill.
  • Ooh, check out that marquee. Brings back memories, doesn’t it. Well, this one’s a little different. The markup is an ul and each item is a li. CSS makes it all display: inline; and then JavaScript keeps reducing the margin-left of the first li by 2px until the absolute value of it’s margin-left is greater than the li’s width. That li is then plucked from the front of the list and appended to the end. Though I am not a big fan of scrolling marquees, this was a pretty fun experiment.
  • Those animated icons you can click to make a donation are actually form controls. Originally, I had made them into custom submit inputs, but Safari’s inability to customize certain form controls made me abandon that element in favor of button. It’s a great effect too (IMHO).

Then there’s the Easy Designs holiday card. I will spare the commentary on this one with the exception of giving major props to Dave for building the game in a day. I’m pretty darn proud of it, especially since we pretty much went from concept to execution in a matter of days (yeah, procrastination’s a bitch). If you’re interested, you can see a rough approximation of the email that went out (our first Campaign Monitor mailing) or simply play the game.