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	<title>Comments on: Du You?</title>
	<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/</link>
	<description>It&#8217;s a work in progress</description>
	<pubDate>Fri, 16 May 2008 12:42:41 +0000</pubDate>
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		<title>by: Dave</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-260</link>
		<pubDate>Fri, 03 Feb 2006 02:28:53 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-260</guid>
					<description>And we have some more functionality.  The sound version is under development. Let me tell ya, it's going to be soooooooo hard.

I have a great ear and I am very musical but I think this one is going to be impossible. What can I do with this thing next?</description>
		<content:encoded><![CDATA[<p>And we have some more functionality.  The sound version is under development. Let me tell ya, it&#8217;s going to be soooooooo hard.</p>
<p>I have a great ear and I am very musical but I think this one is going to be impossible. What can I do with this thing next?
</p>]]></content:encoded>
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		<title>by: Michael Hessling</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-258</link>
		<pubDate>Thu, 02 Feb 2006 14:47:41 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-258</guid>
					<description>Eureka. I just figured how to &quot;erase&quot; numbers.

Life is complete.</description>
		<content:encoded><![CDATA[<p>Eureka. I just figured how to &#8220;erase&#8221; numbers.</p>
<p>Life is complete.
</p>]]></content:encoded>
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		<title>by: Michael Hessling</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-257</link>
		<pubDate>Thu, 02 Feb 2006 13:43:06 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-257</guid>
					<description>Y'know, it's really neat to see all the different iterations. That's the beauty of web applications. New features rolled out every day!

I wasn't that fond of the color scheme before, and I like the grays now. (Shades of gray are my favorite color at this stage in my life.)

What I do miss is the ability to delete numbers. Sometimes I accidently click on a square, and since I'm not &lt;em&gt;prepared&lt;/em&gt; (a-HEM) to fill it in, I've got to spend brain power guessing what it might be. The tempoary numbers help a lot there, though.

Like I said, I'm not hardcore.</description>
		<content:encoded><![CDATA[<p>Y&#8217;know, it&#8217;s really neat to see all the different iterations. That&#8217;s the beauty of web applications. New features rolled out every day!</p>
<p>I wasn&#8217;t that fond of the color scheme before, and I like the grays now. (Shades of gray are my favorite color at this stage in my life.)</p>
<p>What I do miss is the ability to delete numbers. Sometimes I accidently click on a square, and since I&#8217;m not <em>prepared</em> (a-HEM) to fill it in, I&#8217;ve got to spend brain power guessing what it might be. The tempoary numbers help a lot there, though.</p>
<p>Like I said, I&#8217;m not hardcore.
</p>]]></content:encoded>
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		<title>by: Dave</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-255</link>
		<pubDate>Thu, 02 Feb 2006 03:07:31 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-255</guid>
					<description>And some more new functionality.  I am going to start to build a new one that has a twist.  Stay tuned.</description>
		<content:encoded><![CDATA[<p>And some more new functionality.  I am going to start to build a new one that has a twist.  Stay tuned.
</p>]]></content:encoded>
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		<title>by: Michael Hessling</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-254</link>
		<pubDate>Wed, 01 Feb 2006 20:05:13 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-254</guid>
					<description>Definitely lots of good touches. The non-editable initial numbers is really helpful.

And, dang, but I'm glad you mentioned that previously, the game only allowed one solution.</description>
		<content:encoded><![CDATA[<p>Definitely lots of good touches. The non-editable initial numbers is really helpful.</p>
<p>And, dang, but I&#8217;m glad you mentioned that previously, the game only allowed one solution.
</p>]]></content:encoded>
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		<title>by: Dave</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-253</link>
		<pubDate>Wed, 01 Feb 2006 03:13:42 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-253</guid>
					<description>Updated the game with a few nice changes.</description>
		<content:encoded><![CDATA[<p>Updated the game with a few nice changes.
</p>]]></content:encoded>
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		<title>by: Dave</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-250</link>
		<pubDate>Tue, 31 Jan 2006 03:06:36 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-250</guid>
					<description>Yes I have a few extra tools I would like to add. I think allowing one to use different colors may work well.  Aaron suggested I also make the initial numbers non editable, good idea.

I re-worked the code a little today as well. Yesterdays game only allowed for one solution per game, now it can verify any solution you provide.  I still do not fully understand the inner workings of the game myself and am not sure what actualy determines what makes a game more difficult.
My game just provides fewer initial numbers, but I don't think that's the answer. Time or an enlightened user will tell.</description>
		<content:encoded><![CDATA[<p>Yes I have a few extra tools I would like to add. I think allowing one to use different colors may work well.  Aaron suggested I also make the initial numbers non editable, good idea.</p>
<p>I re-worked the code a little today as well. Yesterdays game only allowed for one solution per game, now it can verify any solution you provide.  I still do not fully understand the inner workings of the game myself and am not sure what actualy determines what makes a game more difficult.<br />
My game just provides fewer initial numbers, but I don&#8217;t think that&#8217;s the answer. Time or an enlightened user will tell.
</p>]]></content:encoded>
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		<title>by: Michael Hessling</title>
		<link>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-249</link>
		<pubDate>Mon, 30 Jan 2006 19:25:25 +0000</pubDate>
		<guid>http://www.easy-reader.net/archives/2006/01/29/flash-soduku-game/#comment-249</guid>
					<description>That's really neat.

One feature that might be cool: the ability to mark moves as &quot;temporary&quot;. I use a pencil and a pen (I know, I know, I'm not &lt;em&gt;hardcore&lt;/em&gt;) when I play a paper version.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really neat.</p>
<p>One feature that might be cool: the ability to mark moves as &#8220;temporary&#8221;. I use a pencil and a pen (I know, I know, I&#8217;m not <em>hardcore</em>) when I play a paper version.
</p>]]></content:encoded>
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